After 6 days of failures, it's time to ask for help

Antworten
sempiturnus
Beiträge: 6
Registriert: So 5. Mär 2017, 04:23

After 6 days of failures, it's time to ask for help

Beitrag von sempiturnus » Di 7. Mär 2017, 22:58

The pallet board production (the one with the conveyor belt) the empty pallet production (also, with conveyor belt) the greenhouses (with conveyor belts) and the compost master refuse to work for me. I pulled them from the "Norway" and attempted to get them to work. All of these are also found on the "Canadian National 6 " map, once again, could not get them to work. I am building my first map, and have several thing to learn still....but those 4 items are by far my favorite, and this map is being built around those 4 buildings. The credits to those buildings are Marhu, so i figured this would be the place to go for help. This map will be a personal map for only my use after some success, maybe i'll make one for the community. But being my first attempt...i'm a little nervous about all that. The buildings show up fine, so the export and import of the basic files was successful...the functions do not work so i am guessing it is a scripting issue..so, one again, this is definitely the best place to go for help.

~Semp

Benutzeravatar
joker301069
Beiträge: 7269
Registriert: Sa 22. Nov 2014, 23:18
Wohnort: Ruhrpott,NRW
Hat sich bedankt: 180 Mal
Danksagung erhalten: 313 Mal

Re: After 6 days of failures, it's time to ask for help

Beitrag von joker301069 » Mi 8. Mär 2017, 02:24

You need the entries for the script and the TextName entries in the moddesc of our map.Take the from the norway map and pass the paths for you in the GE for the particle systems.
Kein Support per PN! Nur im Forum und für Marhu Mods :D

sempiturnus
Beiträge: 6
Registriert: So 5. Mär 2017, 04:23

Re: After 6 days of failures, it's time to ask for help

Beitrag von sempiturnus » Mi 8. Mär 2017, 06:05

"pass the paths for you in the GE for the particle systems" ? I understood the first part but i'm not quite sure about that line. First time making a map, so i'm still learning this stuff :)

Benutzeravatar
joker301069
Beiträge: 7269
Registriert: Sa 22. Nov 2014, 23:18
Wohnort: Ruhrpott,NRW
Hat sich bedankt: 180 Mal
Danksagung erhalten: 313 Mal

Re: After 6 days of failures, it's time to ask for help

Beitrag von joker301069 » Mi 8. Mär 2017, 14:02

GE - TG - WorkAnimation - PS ...There you have to adjust the paths to the i3d.The i3d's from the mods and the scripts you must copy into your map.
Kein Support per PN! Nur im Forum und für Marhu Mods :D

sempiturnus
Beiträge: 6
Registriert: So 5. Mär 2017, 04:23

Re: After 6 days of failures, it's time to ask for help

Beitrag von sempiturnus » Mi 8. Mär 2017, 14:12

screen shots man, screen shots. lol

Benutzeravatar
joker301069
Beiträge: 7269
Registriert: Sa 22. Nov 2014, 23:18
Wohnort: Ruhrpott,NRW
Hat sich bedankt: 180 Mal
Danksagung erhalten: 313 Mal

Re: After 6 days of failures, it's time to ask for help

Beitrag von joker301069 » Mi 8. Mär 2017, 14:30

Screenshot (49).jpg
Kein Support per PN! Nur im Forum und für Marhu Mods :D

sempiturnus
Beiträge: 6
Registriert: So 5. Mär 2017, 04:23

Re: After 6 days of failures, it's time to ask for help

Beitrag von sempiturnus » Mi 8. Mär 2017, 21:41

Still not getting it to work. So lets pretend that this is my first attempt at a map, because it is, and pretend that i am an idiot when it comes to this, because i am, and explain it knowing this.

sempiturnus
Beiträge: 6
Registriert: So 5. Mär 2017, 04:23

Re: After 6 days of failures, it's time to ask for help

Beitrag von sempiturnus » Fr 10. Mär 2017, 14:29

After getting all the other buildings placed successfully through GE besides the greenhouse....i noticed that the greenhouses do not have a "PS" pull down tab under "work animations", so does this mean i have to add it myself?

Antworten

Zurück zu „Allgemein“